Stomping Bugs 90s FPS-Style in The Last Exterminator Demo
Back in the 90s tech was at a crossroads, best exemplified by the rivalry of Duke Nukem 3D and Quake. On the one hand Quake was clearly technologically superior, with full 3D environments and polygonal monsters, but the problem with pushing tech as hard as it did was that the level of environmental interactivity ended up being almost nonexistent. Duke Nukem 3D, on the other hand, used 3D sprites for its character models and a good amount of scenery but had a big fat bag of tricks to pull from, allowing buildings to collapse and billiard balls to ricochet on a pool table....