InNo Rest for the Wicked, when you’re diving into the game for the first time, it can be an extremely tough time—but the right build can make the difference between thriving and barely scraping by. In this guide for the brutalAction RPG , we will be taking a look at one of the early-game builds that can help you when you’re starting out and support you on your journey.

No Rest For the Wicked Fire Slinger Build

Unlike most RPGs, ​​​​​​​No Rest for the Wickeddoes not have a class system that determines the initial spread of your attributes. Instead, you start out with 10 points in all attributes, and your build will depend on which attributes you invest in as you level up.

In this guide, we will show you how to put together a build that utilizes the Intelligence attribute as the main stat—the Fire Slinger build—intended for early-game use (level 1–10).

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Gear and Spells

For this build, we will be using theEntwined Rootas our main weapon.

This is aone-handed wandthat can be found easily in the early stages of the game.

no-rest-for-the-wicked-Entwined-Root

Wands are surprisingly the most versatile weapon type in the game right now, as they offer both excellent melee and ranged options while also granting access to spells that deal both physical and elemental damage—thanks to their one-handed nature.

No Rest for the Wicked Apprentice Build

In this guide, we will be taking a look at one of the early game builds that can help you when you’re starting out and will help you on your journey.

The Entwined Rootcomes with two spells:Fire DartandFire Blast, giving us all the tools necessary for both melee and ranged attacks. Although these runes cannot be charged up, they are both excellent tools for dealing with enemies and setting them on fire.

no-rest-for-the-wicked-Entwined-Root-stats

The first spell,Fire Dart, shoots a single spell bolt that deals fire damage and sets enemies ablaze.

Although this spell cannot be charged for a more powerful shot, it can still deal considerable damage and is very easy to weave into your regular attack combos as a combo finisher.

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The second spell,Fire Blast, sets off an explosion at the base of your target and can deal area-of-effect damage to multiple enemies in proximity.

LikeFire Dart, this spell also cannot be charged, but it can be cast almost instantaneously—making it easy to incorporate into your regular attack combos without the need to prepare or charge it up.

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We will focus purely on fire damage with this build and fully take advantage of this weapon by slotting in theFire Throwspell for the third rune slot.

Thisrunecan be extracted from theClimber’s Pickweapon and allows you to throw your weapon like a boomerang, dealing fire damage twice—once on the way out and once on the return.

For the final slot, we will use theHeat Enchantmentspell. This rune can be extracted from theAzure Bladeor purchased fromEleanorafter upgrading her shop.

Casting this spell imbues your weapon with fire, allowing you to deal fire damage with regular attacks and increasing your overall damage output.

With these four spells, you can become the embodiment of fire in the early stages of the game, allowing you to burn through your enemies.

Using the wand as our primary weapon also gives us the ability to use a shield in the off-hand slot, allowing us to block enemy attacks when we don’t have enough stamina to dodge or parry, thereby mitigating damage.

Armor Pieces

For armor, we’ll go withcloth pieces, primarily because we want as much mobility as possible with a lighter equip load. In the early game, your maximum equip load is limited, and you’ll likely stay in theNormalweight class even with the lightest armor.

As you level up and gain more equip load, you may start slotting in heavier armor, but it’s best to avoid theHeavyclass to prevent slow, heavy rolling.

Affixes and Enchantments

For the “Fire Slinger” build, we’ll look to utilize enchantments withFocus-related affixes.

Affixes likeIncreased Focus GainandDecreased Focus Costare key targets, as they greatly benefit this spell-casting build.

We’ll avoid affixes that complicate resource management—especially those that increaseFocus DrainorFocus Cost, as they make casting spells more difficult. Also avoid negative affixes such asDecreased Item LoadorDecreased Maximum Health, which reduce survivability and make mistimed dodges more punishing.

At this stage in the game, theringsyou find are mostly dependent on drop luck.

For this build, ideally, you’ll want theBand of Calmness, which increases focus gain from landing regular attacks—perfect for a spell-focused build.

Other strong options include:

The “Fire Slinger” build depends on gaining as many focus points as quickly as possible, so we’ll prioritizeFocus-oriented gemson gear.

Consumables

While there are no must-have consumables, they are helpful in tough situations.

Stat Allocation

As mentioned, this build mainly focuses on theIntelligenceattribute—but putting all your points into one stat can be detrimental in the early game.

Distribute your stats wisely betweenHealth,Stamina, andFocus. A good approach is to allocate1 point into Intelligenceand distribute the remaining 2 points into any combination of Health, Stamina, or Focus.

Investing a point or two inEquip Loadis also helpful to keep your weight class out of “Heavy,” avoiding the cumbersome heavy rolling.

By level 10, your attributes should roughly be:

Havingat least 100 HPimproves survivability as enemies become tougher. ForStamina, around60 pointsis ideal since spells are your main offense.Focusshould be around150 pointsto ensure you’re able to cast comfortably with a large enough pool.

ForEquip Load, aim for a max of200to stay within the Normal weight class.

Final Thoughts

No Rest for the Wickedcan be an unforgiving experience if you get off to a bad start—butthe Fire Slinger buildprovides a strong foundation to carry you through the early game.

This build leverages a wand, arguably the most versatile weapon type in the game. You’re not limited to just casting spells or performing regular attacks—you’re able to fluidly weave spells into your melee combos, preventing situations where you’re locked into a combo finisher and unable to dodge.

An added bonus of focusing on fire is that igniting enemies causesdamage-over-time burn effects. While harder to trigger, this DOT stacks and can significantly whittle down boss health bars.

No Rest For the Wicked Boarskin Fanatic Build

In this guide, we will be taking a look at a build that you can put together once you’ve reached the end of the early game.

While the build offers solid offensive capabilities, it comes at the cost of lower HP. You’ll need to be cautious and avoid taking hits—just one or two can be fatal.

Lastly, since we’re staying in the Normal weight class, this build isn’t the most agile or tanky, so propertiming of your dodgesis crucial. Getting caught in a combo will often lead to death.

That wraps up my guide to building theFire SlingerforNo Rest for the Wicked. I hope you find it helpful on your journey through the island of Sacra. If you have any tips or questions, feel free to share them in the comments below!

No Rest for the Wicked