InLike a Dragon: Pirate Yakuza in Hawaii, you’ll quickly realize that abilities are what separate the good from the great. Some moves are all about power, others focus on speed and a few are just plain stylish. Knowing which abilities to use, and when, can make you unstoppable. This list isn’t about picking the “flashiest” or the “most overpowered” abilities.
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Instead, we’re focusing on the ones that are genuinely useful and fun to use. From Majima’s wild Mad Dog moves to the calculated strikes of the Pirate style, we’ll cover the abilities that actually make a difference during combat. So, if you’re ready to mix up your combat strategy and make those fights more interesting, keep reading.

10Perfect Guard
Better Than Regular Guarding
Perfect Guard is a defensive move; you use it by pressing the guard button right before an enemy hits you. If you time it correctly, you block the attack and stop the enemy from hitting you. Regular guarding still blocks damage but not all of it. Perfect Guard blocks everything, but only if your timing is good.
This ability works best in fights against normal enemies. If they’re attacking you in groups or one after another, using Perfect Guard can keep you safe and give you time to counter, but it doesn’t always work well onbosses. Some of them don’t get staggered by it, so they might keep attacking even if you block perfectly.

Perform Quick Jabs and Dagger Attacks
Every time you perform a string of light unarmed attacks you can finish the combo with a heavy dagger attack. Depending on how many light strikes you land before going heavy, the final hit changes. The beauty of “Savage” is that it’s not just a raw damage dealer: it flows. It keeps Majima moving, aggressive and right in the enemy’s face, which is exactly where he thrives.
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If you’re new to theMad Dog style, Savage is a good way to start. It’s the move that teaches you the rhythm of the style: don’t stop, don’t hesitate, and above all, don’t let your enemies catch their breath.

Rewards You with More Damage for Timing Your Dodges Perfectly
When you dodge an enemy attack at just the right time – a “perfect quickstep” – you get a short boost to your attack power. Not a huge power-up, but enough to make your next hits stronger.
You don’t need to unlock the quickstep itself. That dodge is part of the Mad Dog style from the start. What this ability does is reward you for good timing. If you press the dodge button just before an enemy’s hit lands, Majima slides out of the way, and if you timed it perfectly, your attacks right after will deal more damage for a few seconds.

Fast and Precise Stabbing
you may trigger the Blade Flash by doing a Quickstep toward an enemy, then immediately hitting the heavy attack. If your Heat Gauge is high enough, Majima follows up with a flashy dagger strike. It’s fast, precise and meant for one target. Again, it’s not some crowd-control tool or room-clearing finisher, but instead built for those tight one-on-one moments.
Blade Flash works best when you’ve already closed the gap on a tougher enemy. Think about bosses or tanky foes who don’t flinch easily. You dodge in, trigger the move and get a clean shot while they’re off balance or in the middle of a long animation. The timing matters a lot. If you mistime the Quickstep or your Heat is too low, nothing happens, and you just stand there vulnerable.

6Ultimate Counter: Desperation
Makes You Hit Harder When You’re on the Brink of Death
The Ultimate Counter: Desperation ability gives your counterattack a damage boost, but only when his health is low. It kicks in during those “hanging by a thread” moments when you’re one or two hits from being knocked out.
To use the Ultimate Counter: Desperation move, you need to time your Ultimate Counter just as an enemy’s attack connects. If you get the timing right while Majima’s in the danger zone (red HP), the counter does more damage than usual. It doesn’t make you invincible, and it won’t win the fight for you on its own. But if you’re cornered and looking for a way to hit back hard, this gives you a small edge.
5More Majima
Gives You Your Own Minions
This skill does one main thing: it lets Majima summon copies of himself during fights. They’re like temporary clones that attack with him for a short while. You don’t get full control over them, but they’ll mimic some of his moves and help keep enemies busy.
It’s not a constant effect either – you have to build up the Madness Gauge during battle first. Once it’s charged enough, you’re able to trigger the clones. You’ll usually see the best results when things are getting messy – maybe you’re surrounded, or you’re trying to keep an enemy pinned down while you go for a combo. That’s where the copies come in handy. They add pressure and let you land a few hits that might be harder to pull off alone. It’s less about raw power and more about throwing off your opponents’ rhythm.
4Chomping Madness
For Taking Out Multiple Enemies
This ability works by adding more power to the Chomp move, letting Majima perform a dashing attack with his daggers that hits multiple enemies at once. What’s special about Chomping Madness is that every enemy you hit while using this move fills up the Madness Gauge faster. So, the more enemies you hit, the quicker you can use other, stronger abilities that require the Madness Gauge.
To use this effectively, you want to make sure you’re in a crowd of enemies. The more you hit, the better. This isn’t just about hitting one enemy and calling it a day. You need to line up your targets and get a solid hit on as many as possible to speed up the process. It’s great for those big, chaotic fights where enemies are swarming you.
3Knockdown Evasion
Get Back on Your Feet Faster
This skill is all about helping Majima get back on his feet faster after getting knocked down in a fight. Without it, he stays on the ground for a few seconds, giving enemies a free shot while he’s vulnerable.
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With Knockdown Evasion, you can press the dodge button right as he hits the ground to pop back up quickly. That short window matters more than you think, especially when you’re surrounded or getting hammered by enemies who don’t wait for you to stand up. What makes this ability handy is how simple it is. You’re not doing anything flashy – you’re just avoiding extra hits. That’s it. And sometimes, that’s all you really need in a tight fight.
2Sea Dog Skill: Triple Finisher
Perfect for Crowd Control
Normally, in Sea Dog style, you can do a combo like two light attacks followed by two heavy attacks. That’s the Double Finisher. When you unlock Triple Finisher, it adds one extra move to that combo. The final hit comes from a sidearm and the weapon it uses depends on the specific combo path you take. It could be a quick pistol shot, a throw from the cutlass boomerang or a swing of the chain hook. It’s not random and you’ll need to know which combo triggers what. That’s part of using it well.
This move is most useful when you’re up against multiple enemies. The sidearm hit gives you a little more reach or crowd control at the end of a close-range combo.
1Sea Dog Essence Of Piracy: Rain Of Blood
One Shot, Five Enemies Down
The Sea Dog Essence Of Piracy: Rain Of Blood works only when a few things happen first. You need to be using a pistol weapon, your Heat Gauge must be full, and you need to be near at least five enemies. Once those conditions are met, you can activate the move after fully charging the pistol.
When you use Rain of Blood, Majima fires his pistol in a wide attack that hits all the enemies around him. Rain Of Blood is one of the most useful skills for clearing out crowds quickly and safely, but it’s not good for single enemies or bosses. If you use it when only one or two enemies are nearby, it’s a waste of Heat.
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